Projects
- MUVEnation: Motivating pupils, linking teachers through active learning with Multi-Users Virtual Environments, (2007-2009), EU, LLL Programme, Comenius subprogramme
- LLL3D: Scenario Development for Lifelong Learning in 3D multi-user environments, (2007-2009), EU, LLL Programme, Key Activity 3: ICT
- Taxonomy of teaching practices in virtual environments
- Playing on the Edge: collected memories from digital selves, virtual subcultures and immersive worlds
- Virtual lives, real affects
- Manifesto for (a free education in) virtual worlds
Research areas
- Decision making and technology choice in learning: How do we choose technologies? What are the significant factors that effect the choice of tools for enhancing learning and teaching?
- 2D and 3D digital identity
- Narratives
- SL subcultures and edge activities: Cybersex, Escort and Prostitution, Gor, BDSM and TPE (or APE) and 24/7, AgePlay, PonyPlay, Furries, All violence: Griefing, Torture, RapePlay, Virtual Suicide and Murder, Gambling
- Ethics surrounding the use of emerging technologies in education
- MUVEs for learning and teaching: MUVEs such as Second Life offer virtual worlds and new spaces to be explored in learning and teaching settings.
- Virtual environments and emphatic learning
- Pedagogical patterns
- Governance in virtual environments
- Social action, technology and digital resistance
- Censorship






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